Results for spec@!opengl 1.1@texwrap formats bordercolor-swizzled

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:07.953672
Stdout
Testing the border color only.
Using texture swizzling.
Testing GL_RGBA8, swizzled, border color only
Testing GL_RGBA2, swizzled, border color only
Testing GL_R3_G3_B2, swizzled, border color only
Fail with NEAREST and CLAMP_TO_BORDER at (303,66) @ 10,10
  Expected: 0 255 0 255
  Observed: 255 0 0 255
Fail with NEAREST and MIRROR_CLAMP_TO_BORDER_EXT at (635,45) @ 2,3
  Expected: 255 255 255 255
  Observed: 85 255 146 255
Fail with LINEAR and CLAMP at (95,125) @ 0,0
  Expected: 95 82 172 255
  Observed: 159 19 172 255
Fail with LINEAR and CLAMP_TO_BORDER at (303,155) @ 10,10
  Expected: 0 255 0 255
  Observed: 255 0 0 255
Fail with LINEAR and MIRROR_CLAMP_EXT at (451,134) @ 0,3
  Expected: 191 140 242 255
  Observed: 106 140 188 255
Fail with LINEAR and MIRROR_CLAMP_TO_BORDER_EXT at (635,134) @ 2,3
  Expected: 255 255 255 255
  Observed: 85 255 146 255
Testing GL_RGB4, swizzled, border color only
Fail with NEAREST and CLAMP_TO_BORDER at (303,66) @ 10,10
  Expected: 0 255 0 255
  Observed: 255 0 0 255
Fail with NEAREST and MIRROR_CLAMP_TO_BORDER_EXT at (635,45) @ 2,3
  Expected: 255 255 255 255
  Observed: 68 255 153 255
Fail with LINEAR and CLAMP at (95,125) @ 0,0
  Expected: 95 82 172 255
  Observed: 159 19 172 255
Fail with LINEAR and CLAMP_TO_BORDER at (303,155) @ 10,10
  Expected: 0 255 0 255
  Observed: 255 0 0 255
Fail with LINEAR and MIRROR_CLAMP_EXT at (451,134) @ 0,3
  Expected: 191 140 242 255
  Observed: 98 140 191 255
Fail with LINEAR and MIRROR_CLAMP_TO_BORDER_EXT at (635,134) @ 2,3
  Expected: 255 255 255 255
  Observed: 68 255 153 255
Testing GL_RGBA4, swizzled, border color only
Testing GL_RGB5, swizzled, border color only
Testing GL_RGB5_A1, swizzled, border color only
Testing GL_RGB8, swizzled, border color only
Testing GL_RGB10, swizzled, border color only
Testing GL_RGB10_A2, swizzled, border color only
Testing GL_RGB12, swizzled, border color only
Testing GL_RGBA12, swizzled, border color only
Testing GL_RGB16, swizzled, border color only
Testing GL_RGBA16, swizzled, border color only
Testing GL_ALPHA4, swizzled, border color only
Testing GL_ALPHA8, swizzled, border color only
Testing GL_ALPHA12, swizzled, border color only
Testing GL_ALPHA16, swizzled, border color only
Testing GL_LUMINANCE4, swizzled, border color only
Testing GL_LUMINANCE8, swizzled, border color only
Testing GL_LUMINANCE12, swizzled, border color only
Testing GL_LUMINANCE16, swizzled, border color only
Testing GL_LUMINANCE4_ALPHA4, swizzled, border color only
Testing GL_LUMINANCE6_ALPHA2, swizzled, border color only
Testing GL_LUMINANCE8_ALPHA8, swizzled, border color only
Testing GL_LUMINANCE12_ALPHA4, swizzled, border color only
Testing GL_LUMINANCE12_ALPHA12, swizzled, border color only
Testing GL_LUMINANCE16_ALPHA16, swizzled, border color only
Testing GL_INTENSITY4, swizzled, border color only
Testing GL_INTENSITY8, swizzled, border color only
Testing GL_INTENSITY12, swizzled, border color only
Testing GL_INTENSITY16, swizzled, border color only
Stderr
SWR detected AVX2
vert shader  0x7ff603b73000
frag shader  0x7ff603b71000
vert shader  0x7ff603b6f000
frag shader  0x7ff603b6d000
fetch shader 0x7ff603b6b000
frag shader  0x7ff603b69000
frag shader  0x7ff603b67000
frag shader  0x7ff6039a8000
frag shader  0x7ff6039a6000
frag shader  0x7ff6039a4000
vert shader  0x7ff6039a2000
frag shader  0x7ff6039a0000
frag shader  0x7ff60399e000
frag shader  0x7ff5f3a26000
frag shader  0x7ff5f3a24000
frag shader  0x7ff5f3a22000
frag shader  0x7ff5f3a20000
frag shader  0x7ff5f3a1e000
frag shader  0x7ff5f3a1c000
frag shader  0x7ff5f3a1a000
frag shader  0x7ff5f3a18000
frag shader  0x7ff5f3a16000
frag shader  0x7ff5f3a14000
frag shader  0x7ff5f3a12000
frag shader  0x7ff5f3a10000
frag shader  0x7ff5f3a0e000
frag shader  0x7ff5f3a0c000
frag shader  0x7ff5f3a0a000
frag shader  0x7ff5f3a08000
frag shader  0x7ff5f3a06000
frag shader  0x7ff5f3a04000
frag shader  0x7ff5f3a02000
frag shader  0x7ff5f3a00000
frag shader  0x7ff5f39fe000
frag shader  0x7ff5f39fc000
frag shader  0x7ff5f39fa000
frag shader  0x7ff5f39f8000
frag shader  0x7ff5f39f6000
frag shader  0x7ff5f39f4000
frag shader  0x7ff5f39f2000
frag shader  0x7ff5f39f0000
frag shader  0x7ff5f39ee000
frag shader  0x7ff5f39ec000
frag shader  0x7ff5f39ea000
frag shader  0x7ff5f39e8000
frag shader  0x7ff5f39e6000
frag shader  0x7ff5f39e4000
frag shader  0x7ff5f39e2000
frag shader  0x7ff5f39e0000
frag shader  0x7ff5f39de000
frag shader  0x7ff5f39dc000
frag shader  0x7ff5f39da000
frag shader  0x7ff5f39d8000
frag shader  0x7ff5f39d6000
frag shader  0x7ff5f39d4000
frag shader  0x7ff5f39d2000
frag shader  0x7ff5f39d0000
frag shader  0x7ff5f39ce000
frag shader  0x7ff5f39cc000
frag shader  0x7ff5f39ca000
frag shader  0x7ff5f39c8000
frag shader  0x7ff5f39c6000
frag shader  0x7ff5f39c4000
frag shader  0x7ff5f39c2000
frag shader  0x7ff5f39c0000
frag shader  0x7ff5f39be000
frag shader  0x7ff5f39bc000
frag shader  0x7ff5f39ba000
frag shader  0x7ff5f39b8000
frag shader  0x7ff5f39b6000
frag shader  0x7ff5f39b4000
frag shader  0x7ff5f39b2000
frag shader  0x7ff5f39b0000
frag shader  0x7ff5f39ae000
frag shader  0x7ff5f39ac000
frag shader  0x7ff5f39aa000
frag shader  0x7ff5f39a8000
frag shader  0x7ff5f39a6000
frag shader  0x7ff5f39a4000
frag shader  0x7ff5f39a2000
frag shader  0x7ff5f39a0000
frag shader  0x7ff5f399e000
frag shader  0x7ff5f399c000
frag shader  0x7ff5f399a000
frag shader  0x7ff5f3998000
frag shader  0x7ff5f3996000
frag shader  0x7ff5f3994000
frag shader  0x7ff5f3992000
frag shader  0x7ff5f3990000
frag shader  0x7ff5f398e000
frag shader  0x7ff5f398c000
frag shader  0x7ff5f398a000
frag shader  0x7ff5f3988000
frag shader  0x7ff5f3986000
frag shader  0x7ff5f3984000
frag shader  0x7ff5f3982000
frag shader  0x7ff5f3980000
frag shader  0x7ff5f397e000
frag shader  0x7ff5f397c000
frag shader  0x7ff5f397a000
frag shader  0x7ff5f3978000
frag shader  0x7ff5f3976000
frag shader  0x7ff5f3974000
frag shader  0x7ff5f3972000
frag shader  0x7ff5f3970000
frag shader  0x7ff5f396e000
frag shader  0x7ff5f396c000
frag shader  0x7ff5f396a000
frag shader  0x7ff5f3968000
frag shader  0x7ff5f3966000
frag shader  0x7ff5f3964000
frag shader  0x7ff5f3962000
frag shader  0x7ff5f3960000
frag shader  0x7ff5f395e000
frag shader  0x7ff5f395c000
frag shader  0x7ff5f395a000
frag shader  0x7ff5f3958000
frag shader  0x7ff5f3956000
frag shader  0x7ff5f3954000
frag shader  0x7ff5f3952000
frag shader  0x7ff5f3950000
frag shader  0x7ff5f394e000
frag shader  0x7ff5f394c000
frag shader  0x7ff5f394a000
frag shader  0x7ff5f3948000
frag shader  0x7ff5f3946000
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/texwrap bordercolor swizzled -auto -fbo
dmesg

        

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